SRINATH KRISHNAKUMAR
Game Designer
About Me
Hello, I’m Srinath Krishnakumar, a gameplay and narrative designer passionate about crafting unique yet intuitive player experiences.
With 3 years of hands-on experience in Unity, I specialize in breaking down complex gameplay into clear, state-driven systems for both players and enemies. My technical design background allows me to rapidly prototype mechanics with minimal programmer support, ensuring faster iteration and smoother development cycles.
I also create detailed design documentation, translating creative ideas into structured, actionable guidelines that streamline implementation for programmers and the wider team.
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Additionally I write stories with emotionally resounding themes with deep subtext that sparks curiosity and relatability within players while fitting it into the context of the tonal, gameplay, level, quest and technical design of the game which reinforces the same.
Education
Tools
2022 - 2026
INDIAN INSTITUE OF INFORMATION TECHONOLOGY, SRICITY

Unity 6
BTech, Computer Science
2025 - 2026
Gamer2Maker
Game Design and Production

Unreal Engine


Canva

Notion
Google Docs
Figma
UE Blueprints
Work Experience
Starpunk Studio
July 2025 - Present
Little Red Riding Hood's
Perpetual Punishment in Hell's Pizzeria
Game Design Intern
Feb 2026 - Present
Condemned to eternal punishment, you now work the most brutal kitchen in existence. The souls of the damned crave their pizzas, but they won’t go down without a fight. Build the perfect order under fire, cook it fast, and survive the chaos. Only by mastering the art of hellish fast food can you hope to earn your freedom.
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Handling day-to-day design tasks assigned by the design director
Veins of the Abyss
Game Design Intern
Jan 2026 - Present
"Veins of the Abyss" is a dark fantasy Souls-like where you play as a fragile, formless slime that can possess enemies to steal their strength. Descend into a forgotten underworld born from the death of gods, master deadly combat by claiming the bodies of your foes, and uncover the ancient corruption stirring once more beneath the earth.
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Handling day-to-day design tasks assigned by the design director.
Veins of the Abyss
Trainee Game Writer
Feb 2026 - Present
"Veins of the Abyss" is a dark fantasy Souls-like where you play as a fragile, formless slime that can possess enemies to steal their strength. Descend into a forgotten underworld born from the death of gods, master deadly combat by claiming the bodies of your foes, and uncover the ancient corruption stirring once more beneath the earth.
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Wrote a synopsis of the game world and the events from the start of the game to the present.
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Wrote character sheets, along with reference concept art.​
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Collaborated with the art team and the team lead to create the teaser trailer for the game.
Journey Through Jurassic
Trainee Gameplay/Level Designer
July 2025 - Dec 2025
"​Journey through Jurassic" is an RTS base-building game where players control a mining bot that mines resources to build turrets to defend he base from enemy dinosaurs.​
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Provided critical feedback on the tutorial prototype and a clear list of mechanics to be polished.
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Helped in balancing Turret and Dino stats.​
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Collaborated with the Design team and documented a new concept for the tutorial, along with a mockup.
Gamer2Maker
Project Drift
Lead Game Designer
Oct 2025 - March 2025
Project Drift is a 2.5D isometric top-down cosy drifting game
which emphasises player freedom, the mission system, and the relaxed design philosophy.
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Developed and maintained the GDD alongside the PM and the project lead.
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Analysed player feedback during prototypes, and helped the team to course correction and redefined the game's core loop and vision.
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Designed the level for the mountain region from a 2D sketch to sculpting the terrain.
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Helped in fine-tuning and testing the car controller.
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Assisted in the concepting and development of the game UI.
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Handpicked audio assets to suit the cosy vibe of the game.
